Nds Usa Roms English

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VERY slow progress. Considering this is the first time I've even looked at ROM hackingAnyone know any NDS specific guides? I've been going off mostly NES and SNES guides, and while they're helpful, most are relatively out-dated.I've FINALLY conquered hex and now I have a basic understanding of how it works, and using Hex Workshop I managed to change 'TSU-SHIN' to 'U-SHIN'!

Was so very proud of myself.Now, if anyone knows any top-notch documents that could help out with this LZ77 compression I would so very much appreciate it, and also, what's involved in changing string lengths?I changed 'Hajimekara' to 'New ' (two spaces included) but my issue is that 'New Game' won't fit as it changes the length of the string and screws the ROM up. Also, am I cursed to translating in two-bytes or is it possible to get the game to accept single byte chracters? Click to expand.For LZ77 compression: there are already great compressors and decompressors out there.

So don't go studying about them, it's not necessary.For changing string lengths: look up how pointers work. Again, I suggest looking for documents at romhacking.net.Changing two bytes characters to single byte characters: technically it should possible. But you'll have to learn ASM in order to do that, that's not recomenndable since you just started. So, learn how pointers work.Best of luck to you. Wow, a post from Fast, I feel honoured Been going through your guides from the sticky topic and they're SO helpful, seriously. Of all the guides I've been looking through it's really nice to find something NDS/GBA specific.A quick question, I'm having serious trouble with the kana.

I've mass of hex-editors I'm trying out at the moment, and some are much better than others. Ie, I really like Hex Workshop and XVI32. The problem is that of; Hex Workshop, XVI32, Hexposure, Thingy32, Translhextion, and Hexecute RC7, Hexecute is the only one that I get get to display the kana properly. This wouldn't be such a problem if it didn't crash all the time and inexplicably mess up the file I'm trying to view and the search worked properly.Can anyone help out?

Still not displaying kana.Made a discovery, I tried using the table file I have in Hexecute and it didn't work, BUT when I accidentally OPENED the SJIS.tbl file, it displays the kana that's in the table file correctly! So it may be a problem with my table file, I'm truly not sure.If someone sees something here as a big red flag, please point it out(It doesn't display as kana in notepad, even when I change the font to MS Mincho, but I assumed that would be okay.)(Also, the WindHex colours make my head hurt. )EDIT: On another note, is it possible to make a hex editor code in romanji as 2 byte because I'm going to get very sick of looking up everytime I want to enter some romanji. UPDATE!So, it's been an interesting couple of days. Without trying to turn this thread into a journal of my life.Gotten my head around pointers, and the game is using a damn complex system. Got most of it figured out, but not all. Hey thanks Normmatt!

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I didn't even think of checking there. I was just going through the file tree and completely ignored stuff outside of the 'data' folder.

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What's the stuff in overlay generally used for?Also, anyone able to help out with getting my hex editors to display kana? As I mentioned before, the only one I'm able to get kana in is 'Hexecute RC7' and that has a tendency to be a bt glitchy.Glad to see I'm generating some interest Ivan I'll upload patches on here when I have enough done for it to be worth it.